Number Invaders 3D
Number Invaders 3D turns maths drills into an engaging 3D arcade space-battle adventure. Designed specifically with children and ADHD learners in mind, it combines low-stress stealth learning with adaptive difficulty, Calm and Turbo pacing modes, friendly robot co-pilot guidance, customizable session lengths, and Stardust rewards for unlocking spaceship upgrades in the Hangar.
Features
- ◆Full 3D arcade space-battle gameplay built with Three.js
- ◆Stealth maths missions covering number bonds, arithmetic, and times tables
- ◆Calm Mode (invaders never land, shields recharge) and Turbo Mode for fast pace
- ◆Dynamic adaptive difficulty with friendly co-pilot hints and no failure penalties
- ◆Parent Corner with PIN lock to adjust wave lengths (3 quick questions vs 10 standard)
- ◆Block Blaster bonus rounds and puzzle minigames
- ◆Hangar upgrades: custom paint jobs, laser styles, trails, and shields
Roadmap
- ◇New planetary sectors and galactic boss battles
- ◇Multiplayer co-op missions and class challenges
- ◇Custom mission curriculum builder for parents and teachers
- ◇Offline Progressive Web App (PWA) support
Behind the Code
The Story
I built this stealth maths game using Claude Artifacts Opus 5.5 Max to prototype the 3D space arcade gameplay, adaptive difficulty, and ADHD-friendly pacing loops. I then brought it into Antigravity to split the monolithic single-file artifact into modular game components and configure continuous integration for fast deployment.
Tools Used
Example Prompts
- ◆"Create a 3D Three.js space arcade stealth maths game aimed at children and ADHD learners."
- ◆"Add gentle visual effects, Calm and Turbo game modes, and a PIN-protected Parent Corner."
- ◆"Split the single-file game code into clean modular architecture with automated CI."
Feedback
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